

Magpie Games has produced several solid games before, and I'm glad they bought the license for the RPG. It was already funded when I backed it half an hour into the campaign. I'll confess that I wrote this out over a couple of days, so apologies if I didn't address your questionĮxcited. When you want to attack, it's the same roll with the same stat regardless of whether you're using superspeed, waterbending, swordplay, or a sawed off shotgun (some games, such as Monster of the Week, have damage tracks, so you do a variable amount of damage depending on the weapon, while Avatar and Masks just have conditions, so most attacks only do one "damage").Īgain, I didn't experience Avatar's combat system, but it appears to be quite a bit more in depth than prior PbtA games I played, so I can't really comment too much on how fun that is, but I'm sure they're putting a lot of effort into it.

When it comes to PbtA, what I like about it is that, because the games are narrative, you can pretty much be or do anything, your stats are just how well you can do it. Avatar, meanwhile, only has one shiftable stat while the other four are static. Some level ups do allow you to lock a stat so it can't be moved anymore. You have five stats but they're always in flux based on how your character reacts to and is treated by the people around them, so you might start with a really high mundane and pick your moves around that only to have everybody push your mundane down during the course of the game.

The main thing that sets Masks apart is the shifting labels. I've also played a lot of Monster of the Week which is a different PbtA system that I truly adore

Have you played either system? What did you like about?I've played two games of Masks before that gaming group fell apart, but I listen to a few podcasts that play it, and I played a one shot of Avatar that didn't end up having any actual combat in it (I typically consider this a plus, but it does mean I didn't get a feel for the combat system). Several pledge tiers are available, with some of the more expensive options providing backers with limited-edition dice bags, hard copy books and a journal pack.The Avatar branding on the dice looks killer, though. The campaign is live for another 29 days and the game is planned to ship in February 2022. Yet even then, in order to use the ability, players will need to accomplish a goal set by their master, discovering something about themself in the process.Īvatar: The Last Airbender fans intrigued by Legends can find the game over on Kickstarter. Tracking down a master is a great excuse for an adventure and will push your character to new heights as you seek out someone who can expand your skills and training," explains Magpie Games. "In order to learn new techniques for your training, however, you must find yourself a master to teach you. Players can select a discipline and then modify it using a "fighting style," which describes how their abilities manifest in the world, such as Aang's staff or Kyoshi's metal fans. Related: REPORT: Netflix's Avatar: The Last Airbender to Begin Filming SoonĪs for combat, Magpie Games designed a system that allows every player to be valuable, be they a firebender or a sword fighter. "Playbooks" are used to create characters quickly and easily, assigning personality traits and goals that can grow and evolve as players progress through their journey. Choosing from a variety of archetypes, players can assume the role of an elemental bender, martial artist, technological genius or even a humble merchant as they embark on their adventure. Players will be able to create their own characters and embark on adventures throughout the Avataruniverse, potentially bumping into iconic and beloved characters along the way.Īvatar Legends: The RPG offers players the freedom to play through any era of the expansive Avatar universe. " is a game for people of all ages who want to look at the world beyond the scope of the existing stories and explore the meaningful actions heroes take for the good of others," explains Magpie games.
